Technological Game Proposal: Evade the Chaser

The game will convey randomness while keeping the escape element in it. Its duration will be minimal, about a minute per game while to not bore the player every game will be generated randomly. The logic in the game will not be revealed through the documentation but it will form as a result of the gameplay experience. The graphics of the game be minimalist, consisting of small boxes and to distinguish different game elements, simply different colors will be used.

 

The aim of the game will be to reach a certain location while feeling chased and outnumbered. Various mazes will be generated randomly for each run to prevent player memorizing a single solution and act with it every game. This way, a different approach will have to be taken every single game to achieve the goal.

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