Dragonfable is an RPG game that has a mixed timeline, the majority of the game takes place in the middle ages, however, there are robots and aliens on the game too. The game is the story of a hero divided into three books and as the game progresses the main story moves forward. The main theme of the game is to get strong enough for progressing the story. The player initially picks a class from the three: mage, rogue, warrior. Experience points enable the player to level up and get stronger. There are multiple elements that make a player strong such as the quality of the equipment (ring, shoes, armor, helmet, sword cape, etc.), distribution of the player stats, and the style of play. The player decides where to spend the stat points gained through leveling up and he can change his class to an advanced one once he progresses enough into the game. There are side quests where a random piece drops, completing enough of these build up a strong character. The player can evolve her character in a direction that she wants through these various actions.
There are various known locations in the game while also many undiscovered areas. Traveling is easy from some locations when we are riding a half eagle-half lion:
The space of the game is simplified by dividing locations into several areas, and the player’s movement is accomplished by moving to different sections of the room like moving to the left section or moving up to the section upwards of the area. Sometimes there are signboards giving information about navigating the map. The player cannot change the room freely because there are usually barricades in the parts where the map ends. For example:
The player cannot move to the left right now because there is a teleport machine, and he cannot move upwards because there is a bush; so the limiting of the navigation is justified through the usage of game elements. Space in the game has a realistic scent to it, the objects and the buildings around the map are realistic. There are also flying islands and such other objects that ignore the law of physics, though most the motion in the game is realistic. The game managed to feed its fictional aspect with these unrealistic objects while also not chopping its root with reality completely so the player is not lost.
The magic concept is strong and is used smartly so the flying island or the teleportation or the undead soldiers are justified while also conveying the theme nicely. There are regular people just like in the real world, but there is also magic that is not a part of the real world. This difference creates another space altering the known traditional rules like death or gravity while keeping others like time, communication through talking, breathing. These changes take the player away from the regular boring world and introduce a more limitless space where the player can freeze a gnome or ride a dragon.
The time concept in the game is interesting. There is no day or night but the events occur in one direction. The game characters evolve and change only between the different chapters. The player does not need to feed herself or go to sleep, so there are no humanly needs. The time moves forward on big leaps but rarely, only on each chapter.